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 New Bazaar and Trading Mechanics

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reuniclus252
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PostSubject: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 3:46 am

I think most of us might just quit this game if this is what I have deciphered. Hopefully I am wrong about my predictions/guesses but here it goes. This is what I think what the new trading system will be like:

1. We can ONLY trade or gift with fellows and order members. Order members must be in your order for at least 2 weeks to trade with them.
2. Rupies that can be GIFTED at one time is 10,000. That means we can still trade with over 10,000 rupies.
3. You MUST use the Bazaar if you plan to trade with non-fellows.
4. You can only hold up to 5 tickets and the Daily Login bonus fills up your tickets to 5 every day.
5. This website will still have a use, as if you just open enough fellow spots now, you can do multiple trades, however, you will lose A LOT of attribute points this way.
6. Cards, depending on their rarity, will have a price cap. This means that the market will change completely for idiots using the bazaar for expensive cards. I'm estimating that the price cap for High Rares will be 40-50 HP. That means that cards such as Apsara, Claymore Maid, Nightmare, Bloody Mistress, and etc. will be cheap IF you use the Bazaar. For smart players who wish to purchase/sell these cards, it might be a good idea to add the person buying/trading as a fellow first. For S Rares the price cap might be 150-250 HP (I honestly do not know with this one) so most people will probably need to add fellows for S Rares and up.

What do I think? Cygames needs to change the trading system. The Bazaar idea is nice, but the trading mechanics are just stupid. Extra password, UDID check, or anything else would be preferable than limiting trading to just fellows. HOWEVER, Cygames could make this up to us if they did ONE tiny thing: allow people to remove and add fellows without any loss of extra attribute points if done multiple times in 24 hours. There would be almost no conflicts and the Bazaar would have a use that most people think of when they see the word Bazaar, a market. Well guys, I've had my little rant and projections, what do you think?
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Sikotic1
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 4:04 am

I'm not a fan of it at all, I agree with pin/passcodes added to trading, seems simple to me. The ticket thing is gonna be temporary I think to let them ease into the bazaar so it doesn't crash on day one of the bazzar and will let them get a feel for how the bazzar traffic will be.

My biggest gripe is how does this prevent hacking or limit the multi account abuse? Can't a hacker once on your account just add his account as a fellow and trade freely? Doesn't this actually promote having more than one account so you can have a main and another account or a few for trading and feeder service? How does this limit the rewards for multi accounts?

I hope that u really can trade with fellows right away, if there is a two week wait on them as well(I hear that is how it is on the Japan version) this might be the death of rob. If you cant then that kinda makes it a little harder for hackers at least.
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Caymans
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PostSubject: Subject: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 4:14 am

We should just poll and get a petition done up and send it to cygames voicing out our dissatisfaction. Many of the people in the game are working adults and they are simply making it alot more difficult. Evil or Very Mad Mad
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Foodsource
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 4:16 am

I agree with you both. This new trading system will make trading a lot more difficult and takes more time.

The best way to trade is, to add eachother when you want to trade!!! That will be the easiest and fastest way to trade in the future!!! So make use of this forum!!! Make trade deals here, add eachother ingame, seal the deal and dont forget to allocate the pionts again.

A tip: ditch low lvl inactive Fellows.

Good luck everybody!!!
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Caymans
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PostSubject: Re: New Bazaar and Trading Mechanics    Tue Sep 11, 2012 4:24 am

I'm sorry, did I miss out any fine prints in the notice?

It does say that any fellows added must be 2 weeks old before unrestricted trades are allowed right??
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reuniclus252
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 4:27 am

Caymans wrote:
I'm sorry, did I miss out any fine prints in the notice?

It does say that any fellows added must be 2 weeks old before unrestricted trades are allowed right??

It says ORDER MEMBERS must have been in your Order for at least 2 weeks in order for you to trade with them if they are not your fellow.
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Sikotic1
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 4:35 am

Exact wording was: "You can only Trade or Gift to Fellows that you have added or Order members that joined your Order at least 2 weeks previously."

Open to two ways of deciphering: 1) Can trade with fellows right away and order members 2 weeks after they join (this seems unlikely would be a easy work around to having to use the bazzar and does nothing to stop hackers)

2) Have to wait two weeks to trade with new fellows and order members - this is unfortunately how it is in Japan I understand and will more than likely be the same for us
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Caymans
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PostSubject: Re: New Bazaar and Trading Mechanics    Tue Sep 11, 2012 5:05 am

Sikotic1 wrote:
Exact wording was: "You can only Trade or Gift to Fellows that you have added or Order members that joined your Order at least 2 weeks previously."

Open to two ways of deciphering: 1) Can trade with fellows right away and order members 2 weeks after they join (this seems unlikely would be a easy work around to having to use the bazzar and does nothing to stop hackers)

2) Have to wait two weeks to trade with new fellows and order members - this is unfortunately how it is in Japan I understand and will more than likely be the same for us

Yeah I agree that's more likely the case for the latter cos it's pointless that you can trade with fellows right away but not order members.

In any case, this measure doesn't seem prevent hacking but only slows down the rate of hacking since there is a timeline put to it. Hackers could very well set up a stream of accounts simultaneously and wait till 2 weeks later.

I would still think setting up a 2nd password would be best, as per what banks do when you do internet banking to prevent hacking.
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Gratsunlee
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 5:38 am

My personal opinion on this new trade system, disappointed. They spent two weeks and thought of this? WTF are they thinking. A TCG that limits trading. WTF kind of sense does that f*cken make? I wouldn't be as upset if the bazaar didn't require tickets to trade. I bet they'll be selling tickets for ragemedals/mobacoins as well.

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darkarn
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 9:38 am

reuniclus252 wrote:
I think most of us might just quit this game if this is what I have deciphered. Hopefully I am wrong about my predictions/guesses but here it goes. This is what I think what the new trading system will be like:

1. We can ONLY trade or gift with fellows and order members. Order members must be in your order for at least 2 weeks to trade with them.
2. Rupies that can be GIFTED at one time is 10,000. That means we can still trade with over 10,000 rupies.
3. You MUST use the Bazaar if you plan to trade with non-fellows.
4. You can only hold up to 5 tickets and the Daily Login bonus fills up your tickets to 5 every day.
5. This website will still have a use, as if you just open enough fellow spots now, you can do multiple trades, however, you will lose A LOT of attribute points this way.
6. Cards, depending on their rarity, will have a price cap. This means that the market will change completely for idiots using the bazaar for expensive cards. I'm estimating that the price cap for High Rares will be 40-50 HP. That means that cards such as Apsara, Claymore Maid, Nightmare, Bloody Mistress, and etc. will be cheap IF you use the Bazaar. For smart players who wish to purchase/sell these cards, it might be a good idea to add the person buying/trading as a fellow first. For S Rares the price cap might be 150-250 HP (I honestly do not know with this one) so most people will probably need to add fellows for S Rares and up.

What do I think? Cygames needs to change the trading system. The Bazaar idea is nice, but the trading mechanics are just stupid. Extra password, UDID check, or anything else would be preferable than limiting trading to just fellows. HOWEVER, Cygames could make this up to us if they did ONE tiny thing: allow people to remove and add fellows without any loss of extra attribute points if done multiple times in 24 hours. There would be almost no conflicts and the Bazaar would have a use that most people think of when they see the word Bazaar, a market. Well guys, I've had my little rant and projections, what do you think?

I'm hoping for the last point actually; since this is also the case for Japanese RoB, I won't expect too much a change to the system (since perhaps this could have been enforced by Japanese Mobage; the Americans had their hands tied I reckon) so the best they can do is to do something about the removal of fellows (unless that's tightly enforced by the other side too Surprised)
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Caymans
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PostSubject: Re: New Bazaar and Trading Mechanics    Tue Sep 11, 2012 11:05 am

Those RoB management fellas should just read the forum here to understand the needs of their customers who's feeding their [censored] minting business.

While I can understand the need of proper security, but this is simply outrageous. I agree to a certain amount of trade limitations per day but not this crappy 5 tickets daily bazarre.

Then again, since this is what they intend to do, might as well give it a try and get little trades moving. It is still better than the state we are in now.
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coopin87
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 12:53 pm

I am very dissapointed with this new proposition. However as stated above a little trading is better than none at all. But 2 week limitations and having this new bazzar limited is rediculous. It will make it very difficult for new people to do any trading at all let alone those of us who are relatively new to the game (last few months) to be able to build our decks and be competitive in holy wars or even the battle ranking. Just think you can only use the bazzar to get stuff you need so just for a 6-10 evo of a card you want it will take a minimum of 3 days to aquire from the bazzar that is if the cards are available. not to mention the time it takes to evo them and get the items required to purchase them from the seller. Just seems like a huge cluster f*ck to me. We are wittnessing the downfall of a once great game. Personally I will no longer be spending any more money until they decide to do right by us the [censored] customers.

-extreemely dissatisfied consumer
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norigarsi
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 1:04 pm

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evilmelee93
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PostSubject: Re: New Bazaar and Trading Mechanics   Tue Sep 11, 2012 2:27 pm

http://www.ipetitions.com/petition/rage-petition-against-new-tradinggifting/signatures

Help Spread the word, please. We need all the signatures we can get.
Sign the Petition against Rage of Bahamut Trading system.
Our aiming goal 100k+ signatures. We can do it!

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